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Poll: Should items in all campaigns be inscribable drops?
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Should items in all campaigns be inscribable drops?

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Old Feb 13, 2008, 10:35 PM // 22:35   #261
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Originally Posted by HawkofStorms
Agreed. Also keep in mind that the poll has only been up for ~24 hours. It will get more votes.

Anyway, the poll shows the general concensus is very split on worldwide inscriptions, which everybody who pays attention to these forums arleady knew anyway. 22 for, 20 against.
True. It will give the sad people a chance to go to their guild mates and beg them to come to this poll and vote no so they don't suffer major E-Peen shrinkage.
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Old Feb 13, 2008, 11:33 PM // 23:33   #262
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Originally Posted by Kanyatta
Old System = Some amount of skill/time is required to get decent weapons.
There's no skill involved in weapon drops (anywhere), only luck.
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Old Feb 14, 2008, 12:36 AM // 00:36   #263
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It's not about skill but fun and having valuable rewards in the game.
I enjoyed the game much more when I had selffound nonmax golds, and later max but far from perfect, then near perfect but pretty unique ones. I never felt the need for absolute perfects, they're not essential to the gameplay. But knowing that I can get something awesome
Now in inscription lands it's all about supereasy perfects that mean nothing, have close to no value (only the mods value), and where the best drop isn't any better than just any drop. It's extremelly LAME.

And this poll is a joke.
Even with 500 people it will be meaningless.
All that we know for sure is that there are pretty large groups of people on both sides.
But all those lazy and jealous lamers who want everything the best supereasy superfast already got their Nightfall and EoTN. But they can't stand the fact others are actually getting good drops in Prophecies and Factions, they want just to go and open 1 chest or kill a group of titans and bam! get a perfect Magmas Shield, no metter that it will be worthless then. LAME people want to destroy what others value just to satisfy themselves.
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Old Feb 14, 2008, 12:44 AM // 00:44   #264
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Quote:
Originally Posted by Yawgmoth
It's not about skill but fun and having valuable rewards in the game.
I enjoyed the game much more when I had selffound nonmax golds, and later max but far from perfect, then near perfect but pretty unique ones. I never felt the need for absolute perfects, they're not essential to the gameplay. But knowing that I can get something awesome
Now in inscription lands it's all about supereasy perfects that mean nothing, have close to no value (only the mods value), and where the best drop isn't any better than just any drop. It's extremelly LAME.

And this poll is a joke.
Even with 500 people it will be meaningless.
All that we know for sure is that there are pretty large groups of people on both sides.
But all those lazy and jealous lamers who want everything the best supereasy superfast already got their Nightfall and EoTN. But they can't stand the fact others are actually getting good drops in Prophecies and Factions, they want just to go and open 1 chest or kill a group of titans and bam! get a perfect Magmas Shield, no metter that it will be worthless then. LAME people want to destroy what others value just to satisfy themselves.

So your entire backing to your argument is that you expect everyone to enjoy the same aspects of gameplay and style of wealth that you do?

And your second paragraph makes your stand look even worse. "I think this way, and all the rest who think this way, even though they are as large as my group are stupid impatient ingrates!"

Honestly, you're not impressing anyone.


A luck based class system in Guild Wars may have worked, but it worked for the wrong reasons. You should not achieve Higher, Middle, and Lower Class status just by luck. That's all the old system was. Luck.

Skill or time spent had nothing to do with money. That, in my opinion, is wrong. That was how the econamy worked. Luck drove the upper econamy. Now you must rely on more than blind luck to get into the higher class, and in many eyes that is a good thing. And you can whine that those eyes belong to imbisiles all you wish to, but no matter how many times you say it, it does not make it true in reality.

The reality of the matter is that the econamy functioned for the wrong reason. We may have killed it with inscriptions, but not doing so would be like leaving a government in a state of corruption because the people were still happy.
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Old Feb 14, 2008, 01:11 AM // 01:11   #265
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Originally Posted by You can't see me
True. It will give the sad people a chance to go to their guild mates and beg them to come to this poll and vote no so they don't suffer major E-Peen shrinkage.
Believe it or not, my guildies and every other human being on the planet have opinions too.
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Old Feb 14, 2008, 01:28 AM // 01:28   #266
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Quote:
Originally Posted by HawkofStorms
Believe it or not, my guildies and every other human being on the planet have opinions too.
You misjudged what I meant. I'm speaking of the people that will ask their guild to go vote to their personal opinion, even though many in the guild may not even care or may think differently.
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Old Feb 14, 2008, 01:57 AM // 01:57   #267
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Quote:
Originally Posted by You can't see me
So your entire backing to your argument is that you expect everyone to enjoy the same aspects of gameplay and style of wealth that you do?
Read my previous posts for more strong arguments, I really don't want to repeat everything all the time. But I can't stand malicious people trying to completely destroy a whole gameplay aspect I enjoy, one of the reasons I play this game, which is hunting for and collecting rare virtual treasures. I however do not enjoy collecting lego bricks that don't have any rarity to them (instead of cool rare weapons getting just a pile of skin+mods which can be treated separately, just as building bricks)

Quote:
A luck based class system in Guild Wars may have worked, but it worked for the wrong reasons. You should not achieve Higher, Middle, and Lower Class status just by luck. That's all the old system was. Luck.

Skill or time spent had nothing to do with money. That, in my opinion, is wrong. That was how the econamy worked. Luck drove the upper econamy. Now you must rely on more than blind luck to get into the higher class, and in many eyes that is a good thing. And you can whine that those eyes belong to imbisiles all you wish to, but no matter how many times you say it, it does not make it true in reality.

The reality of the matter is that the econamy functioned for the wrong reason. We may have killed it with inscriptions, but not doing so would be like leaving a government in a state of corruption because the people were still happy.
If you think the old system was all about luck, what do you think about all those random contests where you can win Minipets worth 1000s of ectos or that mini Polar Bear only an extremelly lucky few got, one drop worth 50,000++ ectos is moving you straight to the highest class of the rich. Want more massive wealth shift based on pure luck? Get a

You know nothing about the past if you say it was a luck based class system (rotfl),
Quote:
You should not achieve Higher, Middle, and Lower Class status just by luck. That's all the old system was. Luck.
Bwahahaha.
I had to repeat that.
1 very lucky rare drop from a mob or chest didn't move one to a high class. Hard work, knowledge of the game, winning a lot of HoH, high-end powertrading or abusing certain builds/farms/exploits/opportunities did that. Not 1 perfect shield or sword drop.

The economy wasn't driven by luck (lol) but by rarity, as always, rarity is the key to existance of economies. Remove the rarity and the economy is dead!
It was not in a state of corruption, it worked perfectly fine but got killed innocent.
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Old Feb 14, 2008, 02:11 AM // 02:11   #268
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Hm... we could try and go back when it was much harder to get things... but it's not the case... Tomes, Scrolls, Lockpicks.... drops are very different now.

Going back it's against all I believe in. I' rather go to Flying cars instead of steam ones.


Back in old days, there were not much different skins, now there are much more of them. Yeah, Prophecies keep not many different skins, that's why I think more skins should be added to that Campaign.

Inscriptions drops are about luck too, but the chances of the old system are ridiculous. More appropiate of the Guild Wars that had skill gems and attribute buy points and no PvP characters. More appropiate to Diablo or WoW than to GW. Completely illogical and out of misplaced. Want a no fee WoW? Go to that Dungeon Runners, looks like an interesting title too. GW is not like that, it has been getting away from that since I can recall.

Now it's different. Now GW has inscriptions, and since Prophecies and Factions ARE part Guild Wars, they should have inscriptions too. Everywhere, not just in some end-chests.

Last edited by MithranArkanere; Feb 14, 2008 at 02:14 AM // 02:14..
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Old Feb 14, 2008, 02:57 AM // 02:57   #269
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What do I think of the new miniature?

I think it was a mistake by Arenanet.



As for your whole argument for the old system, FYI, getting a rare item is blind luck. Back then, getting a rare drop would boost you far more than it does now, and that in my eyes is wrong. Not totally wrong, but to that degree, it was wrong in my eyes. Nothing more to say to your two latter paragraphs there. I hardly think that you can fairly call people who are against a game retaining much of its old system malicous because you personally enjoyed the playstyle. Logically, a game company will change an aspect of the game if 2 people want it and one person doesn't. That's just the way it is, and all you can do is accept it.

Discreditting your foe in an argument is a very weak tactic, by the way. Saying I know nothing just proves to me that your arguments are even weaker than I originally creditted them to be.

And I have read your previous arguments, let me clue you in. They're not stronger in my eyes. They all say the same thing in the end, no matter how they're worded.

As for your playstyle and the way you enjoy, a game cannot retain everything to cater to the older players. I've learned this in many online games I play, but in the end, even though it is inevitable that all games will die eventually, I feel those changes are for the better most of the time. The inscription system was for the better in my eyes.


I don't feel I need to say anything else in reply to that.
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Old Feb 14, 2008, 05:30 AM // 05:30   #270
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Originally Posted by You can't see me
You misjudged what I meant. I'm speaking of the people that will ask their guild to go vote to their personal opinion, even though many in the guild may not even care or may think differently.
No I completely understand.

My point is that my guild won't be bossed around by me. Each of them have their own opinion. If I told them about this poll, they won't vote just the way I want them to. You can't boss people around.

I'd be more worried about somebody making a bunch of dummy accounts to vote repeatedly to "prove" his point.
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Old Feb 14, 2008, 06:13 AM // 06:13   #271
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Quote:
Originally Posted by MithranArkanere
Inscriptions drops are about luck too, but the chances of the old system are ridiculous. More appropiate of the Guild Wars that had skill gems and attribute buy points and no PvP characters. More appropiate to Diablo or WoW than to GW. Completely illogical and out of misplaced. Want a no fee WoW? Go to that Dungeon Runners, looks like an interesting title too. GW is not like that, it has been getting away from that since I can recall.

Now it's different. Now GW has inscriptions, and since Prophecies and Factions ARE part Guild Wars, they should have inscriptions too. Everywhere, not just in some end-chests.
woah more nonsense.
There's absolutely nothing wrong and nothing not GW'ish with drops that are rare or even very rare! They're VANITY ITEMS! Their existance allows variety and an extra something to do for the more elite players. Don't be so selfish. There is a huge load of perfect stuff of all kinds that are supercheap. There are players out there that enjoy going for rare drops, that like them more because they are rare. Those rare items aren't functionally better than the cheap Nightfall/EoTN perfects and they were always a part of the game.

Taking the cool rare drops away from players that enjoy them would be as BAD as making all the drops Non-inscribable worldwide at this point, or even worse.
Both systems coexist for 1,5 years and it can remain this way without hurting any group.
In this case change is bad.

Quote:
Originally Posted by You can't see me
As for your whole argument for the old system, FYI, getting a rare item is blind luck. Back then, getting a rare drop would boost you far more than it does now, and that in my eyes is wrong. Not totally wrong, but to that degree, it was wrong in my eyes. Nothing more to say to your two latter paragraphs there. I hardly think that you can fairly call people who are against a game retaining much of its old system malicous because you personally enjoyed the playstyle.
Again I must admit your knowledge on the subject is low. It was never all about luck. Don't forget trading. If you just played the game you would get a nice rare drop or two, if they weren't exactly what you were looking for just trade. And in great majority of cases players found their first high-end item after finding a bunch of mid-range ones, so it wasn't such a jump. But at least the veteran players who cared could have something to aim for, they could at least find something nice rare and expensive, which is impossible in a system where just any gold drop (or worse, purples and blues count too!) is as good as the best possible one, which makes the best one worthless.

Quote:
Logically, a game company will change an aspect of the game if 2 people want it and one person doesn't. That's just the way it is, and all you can do is accept it.
No, even if 90% players support some idea and 10% don't, they will not make a change if they don't consider it good for the game. There were plenty cases like that in the past where the vast majority of playerbase wanted a certain change. Example - Loot Scaling! The single most widely hated change to the game was never reverted despite the hundreds of pages written about it by those who wanted the change.
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Old Feb 14, 2008, 07:09 AM // 07:09   #272
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Quote:
Originally Posted by Yawgmoth
If you think the old system was all about luck, what do you think about all those random contests where you can win Minipets worth 1000s of ectos or that mini Polar Bear only an extremelly lucky few got, one drop worth 50,000++ ectos is moving you straight to the highest class of the rich
The Asian minipets were a fiasco from day one, as was the polar bear (not to mention last weekend's pig debacle)...
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Old Feb 14, 2008, 03:50 PM // 15:50   #273
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All armors are vanity items, not only the prestige ones, yet you can find cheap and expensive armors.
Same goes for weapons. Having a pretty common skin dropping with a fake rarity is the nonsense here. It's the SKIN what makes a Short Bow common and a Storm Bow rare. Which make a Short Bow better than another? Damage and req, the BASE properties, NOT the variable ones.
Variable properties should NEVER be fixed to the weapon. Why? Because they are VARIABLE. Like rune and insignia in armor.

It's already hard to find a rare skin, even by farming, to make it worse making most of the drops fixed to bad modifiers.
Of course, what I call hard it's one or two months farming one hour a day in the same spot, while you may want to have to spends a couple of years.
That's just senseless in GW.

It's ALL about luck, even with trading, you MUST depend on other's luck and be lucky enough to find someone that sells what you are looking for.
Where's the skill in waiting until someone that has what you are looking for appears?
Hm... let's see...
Nope. There's no skills. There may be some 'skill' to get better prices, but that's not related to the game mechanics. It's not part of the system.
But inscriptions are part of the system.

Quote:
Originally Posted by Yawgmoth
No, even if 90% players support some idea and 10% don't, they will not make a change if they don't consider it good for the game. There were plenty cases like that in the past where the vast majority of playerbase wanted a certain change. Example - Loot Scaling! The single most widely hated change to the game was never reverted despite the hundreds of pages written about it by those who wanted the change.
Loot scaling was a change that affected not much people. Those that farm to trade still get rare drops and average H/H and 8/8 party players felt no change. Only those whose only task in GW was to gather gold by farming found any problem in there? Oh... no more tons of white drops when farming... what a loss...

I still can't manage to understand why some people cling to an old mistaken system that do not fit at all the GW way.


You can't pretend to have a fixed number of skins all over the game. Since the first Crystalline, thousands of them have dropped so far.

It's completely NORMAL that prices drop. And has nothing to do with inscriptions.
Inscriptions just remove the price spikes.
Instead one people getting 800k, 8 people get 100k.
Is that bad? NO. It is NOT.
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Old Feb 14, 2008, 05:40 PM // 17:40   #274
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Originally Posted by Hyper Cutter
The Asian minipets were a fiasco from day one, as was the polar bear (not to mention last weekend's pig debacle)...
The problem is with minis in general. A.net thought they were just a nice looking, cosmetic birthday gift at first. I don't think they realized that people would be paying 100k+20 ectos (back when ectos were worth 8-10k) for a mini bone dragon. It has to do with the lack of unique customization possible in GW. Any cool little thing you can display to set your character apart from the crowd will get a monatery value attached to it.
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Old Feb 14, 2008, 06:38 PM // 18:38   #275
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There's nothing that can be done about dropping prices of items that continue to drop in game, it's normal and obvious. But implementing a change that would make prices of a pretty large group of vanity items drop to minimum in a few days is BAD.

Using your example - Instead of 8 people get 100k, 800 people would get 1k, that is if they spent a couple hours trying to sell that item nobody wants anymore for 1k.

Quote:
Originally Posted by MithranArkanere
Variable properties should NEVER be fixed to the weapon. Why? Because they are VARIABLE. Like rune and insignia in armor.
It's exactly the opposite! Some variable mods should be fixed to weapons to make them differ, to make them possibly cool rare rewarding findings, give a unique feeling to them. Without that everything is the same, everything is boring and there's no possibility for an unique drop.
Variability makes things cool or not, when everything is equal, everything is equally lame.

When I open a chest in Nightfall I know for sure that the best I can get is just a mod, zero excitement.
However in Factions I can still find an amazing weapon, now and that's exciting! That's the wonderful effect of unchangable variable mods!

Quote:
Loot scaling was a change that affected not much people. Those that farm to trade still get rare drops and average H/H and 8/8 party players felt no change. Only those whose only task in GW was to gather gold by farming found any problem in there? Oh... no more tons of white drops when farming... what a loss...
Still I used loot scaling as an example of a change that was hated by a vast majority of forum communities, easy to be observed in various threads.
Personally I've always thought loot scaling should have been in the game since beginning and my only complaint about it is that it doesn't affect gold items (at least in hard mode, which makes it possible to solo produce large amounts of golds per hour).

Quote:
You can't pretend to have a fixed number of skins all over the game. Since the first Crystalline, thousands of them have dropped so far.

It's completely NORMAL that prices drop. And has nothing to do with inscriptions.
Inscriptions just remove the price spikes.
Instead one people getting 800k, 8 people get 100k.
Is that bad? NO. It is NOT.
WRONG!
You can't understand the basic concept that NOT just the skin makes an item rare!

I can farm more gold max (Tyrian) Magmas Shields or (Canthan) Celestial Shields per hour than "common" "Core" Wooden Bucklers!

If all of them dropped inscribable they wouldn't be worth more than just the mods on them!

Inscriptions don't just remove price spikes, they totally kill rarity.

Would you really prefer if it was all about rare skins and nothing else? Think about this ::

Imagine that they indeed changed all the drops in Tyria and Cantha to inscribables, but replaced all the copies of {pick a high-end skin, for example Magmas Shield} that would have dropped imperfect with a common core skin instead!

What would happen to prices and price spikes?
HA! Nothing!
A perfect one would be still exactly as rare and hard to get, so rare that most people would think they stopped dropping at all!

So I repeat a Big ROTFL piece of yours::
Quote:
It's completely NORMAL that prices drop. And has nothing to do with inscriptions.
Bwhahahaha!
comletely nothing to do with inscriptions, yeah right.
Prices drop over time, that's normal, but inscriptions are what caused massive price droppings in the past, and combined with hardmode overfarm caused total destruction of the market for most items that commonly drop inscribable.

Let's take your example of Crystalline Sword!
Before inscriptions a perfect req9 one was 1500+ ectos
After they started dropping inscribable in HoH the price dropped under 500e almost instantly! Now r9 inscr. ones are around 250...
Clearly price drops have nothing to do with inscriptions. LoL.
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Old Feb 14, 2008, 06:44 PM // 18:44   #276
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I hate inscriptions.. They ruined the game..
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Old Feb 14, 2008, 07:53 PM // 19:53   #277
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Quote:
Originally Posted by Yawgmoth
WRONG!
You can't understand the basic concept that NOT just the skin makes an item rare!
[...]
Let's take your example of Crystalline Sword!
Before inscriptions a perfect req9 one was 1500+ ectos
After they started dropping inscribable in HoH the price dropped under 500e almost instantly! Now r9 inscr. ones are around 250...
Clearly price drops have nothing to do with inscriptions. LoL.
Yeah, it's not the skin, but the drop rate of the skin, but the modifier has nothing to do with the skin, any skin may drop with any modifier, so there is no reason to keep that fixing. You don't want to pay more than 1k for an inscribed weapon? Fine, oke, suit yourself, tell so to one selling an inscribed Jitte for 100k+25e. Let's say if will put that price for you.
With inscriptions people can already get things sold for more than 100k.

You example with the crystallines is a reason FOR the change, not against it.
Yeah, they are around 50..250k depending on base stats (damage and req). That's just perfect. With the loot scaling, without farming and not spending a single gold coin, you get 250 without farming by playing normally in around 4..5 months. Isn't that good time enough to get a single skin when whe have hundreds of them? It's not that you can get any skin anytime. It still takes time.
Prices of 1500+ectos where never meant to be, so you can't complain about losing something that you where never given. It would be like complaining about losing the fast lightbringer farming. Hey, you got it, you enjoyed, but sorry, it was a mistake, now its fixed.

Armors went through 3 steps:
* Fixed variable modifiers linked to the skin. Slow and anti-aesthetic, slow because you have to get a new piece ofr a small change in builds and anti-aesthetic because you are forced to combine different sets that may not combine to have the build you want.
* Fixed variable modifiers unlinked to the skin. Slow.
* No fixed variable modifiers, only base properties and variable modifiers linked to upgrades. Fast and versatile. What a quick emergency change in an armor build? You just need some headgear and then you can change

This is Guild Wars, is the player the ones that chooses the mods, the one that chooses the build. Appearance is not important for the mechanic of the game, only for the player. So appareance and functionality must be unlinked.

It's alike with weapons and inscriptions.
Let's say now that you just want a vampiric upgrade to make 'something' in Dunes of Despair... would you pay for the full weapon or just for the mod you want? If you cannot find the upgrade alone you may buy a weapon with it, won't you. But you'll rather pay 10k for the mod than 20k for a full weapon, when you just want the mod don't you?

And imagine PvP with that: "Hey, this guy has a vampiric weapon, put him degen, one free degen pip, yay", "Hey, this another has a -10 armor while attacking, while until he starts to nuke him".
That would be gross. And that's why there are no longer armos skins with the fixed +armor double holy damage property.

You cannot make a game meant to work in one way work to farm farm farm and them sell sell and sell. People have to play. And with inscriptions, a sensible amount of things that drop while playing may have max stats, while without them, only a ridiculous amount of them more apropiate of other games do.

The best example or a rare skin that would be horrible without inscriptions is the The Silverwing bow. Just imagine it... making Frostmaw Burrows... getting to the end after one hour and a half... and ah! You got a Silverwing Bow! Yay! ... but it's +10 damage (while Hexed). You made the hard work, you go to the end and you deserve the reward to be REWARDING. Not merchant fodder or just a skin to show off.
It's not like you will awalys get a max req9. The bow may be 13-27 req 13, or even much less. No need to decrease chances even more with a fixed variable property. A couple of months is time enough to get anything. NOT a couple of years.
No item should drop in any game with a drop rate inferior to 0.01%.
And once they drop, they may still be non perfect with high req and even have no inscription nor inherent modifier slot at all (I got some of those myself).
Inscriptions do not put things on a platter for people, just make all the shelves have the same max. They turn 300 shelves 1meter high and 1shelf 300 meters high into 301 shelves 150meters high.

It's not exciting getting drops or opening chests in Prophecies in Factions, because you know that when you open that chest you'll get either a crappy gold or a crappier purple that will go directly to the merchant, because you cannot mod it to use the way you want it with you heroes. I don't think 'what it will be'. I just think 'yay, another point for treasure hunter'.
When I open a chest in Nightfall or EotN, it's completely different! "Hm... would it be a cute command shield for my paragon, my paragon needs a cute command shield, would it be a hornbow, I could use a hornbow with my ranger... yay! A nice couple of daggers! In some days I'll get it modded nicely for my Assassin!
I see no excitation in 'How much would I be able to sell it" . I only see excitation in 'How nice would it be dyed green with my ranger' or 'I found an item I could use' or 'This will look great in Jora!".
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Old Feb 14, 2008, 08:31 PM // 20:31   #278
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Quote:
Originally Posted by Yawgmoth
If all of them dropped inscribable they wouldn't be worth more than just the mods on them!
Plenty of inscribable weapons are very valuable, like the stuff that comes out of the HoH chest...
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Old Feb 14, 2008, 08:37 PM // 20:37   #279
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Originally Posted by Hyper Cutter
Plenty of inscribable weapons are very valuable, like the stuff that comes out of the HoH chest...
But that is only because they don't drop inscribable elsewhere. If Mithran's idea went into effect, well say goodbye to that.
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Old Feb 14, 2008, 08:56 PM // 20:56   #280
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Yawg, loot scaling is a piss poor example. The reason they changed it does not apply to this argument at all.

Mike is right. Variables should not cause rarity as they should be abel to be changed. If you disagree, fine, but the opinion of the people who want this done is worth far more than the dirt you throw on it. But I'm done taking the high road and not laughing at you where you're wrong. Allow me to show you what I mean.

I won't laugh at you that the prices did drop because of inscriptions. What I laugh at is that you think it shouldn't be that way. Let me clue you in. That's how business works, mate.

When a company comes out with a new model that is easier to use that the old one, and is more conveniant, it totally overshadows the old model. Why would you hang on to the old model because it was totally over priced?

I have a great example for this one. Factory processes.

Say I'm running a factory, right? I make my products using an assembly line. I pay my workers over Ten Million Dollars a week. If a company comes along and offers me the oppourtunity to buy their machinery for one million dollars, which, mind you, will cut my workforce into one hundreth of what it was, which means I only pay about One Hundred Thousand a week for the rest of my life, I do not keep my workers because they enjoy getting paid. I buy the machinery.

You have been taught to think that a base mod is worth by the econamy of Guild Wars. I, through my experience in other games, recognize that this should not be the case. Fixed Variables create false value which creates crashes like you saw with the introduction of inscriptions. If the weapons had not been fixed ones, then the econamy would have functioned far better from the start.

Here's another example for you. A phone company introduces a brand new phone that has a system that can actually find your car by installing a finder on your car. This finder will cost money, but the phone can trace it, and it is still amazing. However, another phone company introduces the same caliber of product, but since they use a sattelite system instead they can offer the phone for much less. The old company does not stay in business. They have been outdone.

The bottom line was that rarity generated by fixed variables was a system that did not work for the right reasons. In fact, many would have said it shouldn't have worked at all. People were paying far too much for convenience, and people on an average salary would not have been able to afford homes, cars, or even gotton good jobs. Those who found gold by moving to the west on blind faith knowing nothing of it's existance would have been rewarded just for striking dumb luck. That sort of econamy is nothing more than a steaming pile of garbage.


It's an odd metaphor, but try to understand.

I'm sorry. Every word you type shows how little you know about economics. Every time you laugh at someone, it seems that you are pulling yourself into a hole of ignorance.

The bottom line here is that the rarity of 1500+ Ectos was a sacrifice that needed to be made for the good of the majority, which is the average player. Like it or not, that was the situation. Now that we've seen that more people reap benefit for the right reasons with this new system, there is no reason to keep the old one, much like the factory workers, and the old phones I told you about. No matter how much one player gains through a single 1500 Ecto Crystalline, the gain of two more players will always outweigh it. If you run a country, you do not cater to the minority and leave the majority. In an election, the president with the least votes does not win. In a system, the option with the least gain is not used. This is life. Like it, agree with it, support it, accept it, or not.


You can argue, but you'll have a thousand years of study from early economics to modern business against you.
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